![]() But it still feels cumbersome by modern standards, and most players will probably find the dual-stick scheme the most effortless - particularly for portable play or when using a Pro Controller. It will doubtless be nostalgic fun if you happen to own a GameCube controller and the adapter that was released alongside Super Smash Bros. The classic scheme is good to have for purists, and thanks to Metroid Prime’s target lock function, plays much more smoothly than the recent and rather raw re-release of GoldenEye 007 on Switch. “Hybrid” works like the classic controls but enables the pointer-style gyro controls for aiming. “Classic” emulates the original game’s controls, where aiming and is done by holding down the right trigger or bumper, locking Samus in place, and then using the left stick to aim. “Pointer,” based on the Wii release, works similarly to the dual-stick mode but uses gyro controls on the right Joy-con for aiming, with fire on the A button (the right trigger is used for gyro recalibration). “Dual Stick” is the default control scheme and handles as you would expect any contemporary first-person game to, with fire on the right trigger. In fact, Remastered boasts four control schemes. What it didn’t mention was that the game also has a “pointer” control scheme enabling motion controls for camera movement and aiming, “similar to Metroid Prime Trilogy for Wii.” This can save you a timed bomb (it gets you to the same height as a bomb jump) in some of the puzzles and is nice for fast Morph Ball traversal as well.Announcing the surprise release of Metroid Prime Remastered during Wednesday’s Nintendo Direct, Nintendo mentioned that the new version of the classic 2002 first-person adventure supports modern twin-stick controls as well as a classic scheme based on the controls of the GameCube original. The Wii version of Metroid Prime added a motion/gesture-based Morph Ball jump that is included in the Switch version.Her reflection is still visible in the visor during bright flashes. Samus's reflection is no longer visible in game world mirrors.Doors also open much faster and never make you wait for the room to load. A developer on the original game has claimed the new door appearances is due to an incorrect alpha level. Color Assist: Several options for players who have trouble distinguishing Red, Green, or Blue.Extras Alerts: You will recieve in-game alerts when you unlock new Extras.Hint System: Samus's next objective will be marked on the map after some time, if she has not discovered it on her own.Options including accessibility considerations have been added in the Pause Menu > Options > Display menu which now includes the following: ![]() How to Adjust the Display and Accessibility Options There are additional control options including Swap Beam and Visor, Camera/Aim Sensitivity along Y and X axes, Lock On Free Aim can be toggled, and Spring Ball Senstivity can be adjusted. Classic: Play with contols based on the Nintendo GameCube version.Hybrid: Combines the Classic control scheme with motion controls or aiming.Pointer: Enables motion controls for camera movement and aiming, similar to Metroid Prime: Trilogy for Wii.Dual Stick: Standard control scheme, using control sticks for movement and aiming.These match both the original GameCube controller and the Wii Metroid Prime Trilogy release, along with new options. New control schemes have been added which can be toggled in Pause Menu > Options > Controls. ![]() How to Adjust Controls and Use the New Control Schemes This matches the original Japanese version of Metroid Prime. This matches the original European version of Metroid Prime. Partial: The narration is enabled for cinematics only.You can now toggle on the narration not included in the US versions of Metroid Prime in the Pause Menu > Options > Sound. ![]() Here are some other changes we've noticed while playing Metroid Prime Remastered. ![]()
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